I'm currently at about 50gigs so anything I squeeze out of compression will mean more Movies, Episdoes being able to be on the PSP. Right now I'm loading up two 64gb PSP1000s with PSP, PS1, GBA and a few snes nes. I find it hard to believe people quote 32gb cards being 'large enough capacity'. cue/.ccd files, which indeed describe the list of tracks) img)Īnd not all games have audio tracks in the first place (check the. PS1 games in eboot format can have audio tracks in uncompressed (pcm) or compressed (atrac3) format all home conversions are in PCM, which is broken on versions of POPS bundled with 4.x and above - cdda_enabler fixes it on at least the 6.6x versions (of course, you must also convert from a format which includes audio tracks, like non-split.
Keys.bin is the license for a PS1 game that comes from PSN, but it's easy to bruteforce to the point you can just install the pskeysgen plugin on your console and it will do the job automatically in a second or so (and of course it's not required for home conversions)
Yes, higher compression increases cpu usage on the console (and on the PC doing the conversion) for less and less gain as you go higher, it only really made sense when most people could barely afford an 8 GB memory stick, but today you can buy 32 GB for 20 € if you want performance, or a microSD converter + card for less if you want price/size